![]() Especially if I need to reboot after each take to edit the content within the MacOS environment. Running a dual boot on an M1 with a Windows ARM in a separate boot seems to be somewhat tricky and probably nothing I want to try. But what do I do if I find out on February 24th that my computer won‘t run the game? ![]() I crave to have the EA version on day 1 and also wish to put new content on my YT channel from day one. I was expecting the game to be released on Steam for both Windows and MacOS. With KSP2 on the horizon, I purchased a very powerful (and thus very expensive) M1 Max MacBook Pro, hoping it would run KSP2 with ease. I started a small YouTube channel with KSP tutorials in German two years ago. This fact currently gives me a bit of a headache. ![]() We have some level of certainty that Macs are not going to be supported during Early Access. As suggested, I am taking this topic to a separate thread because it may be interesting for others.
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